Just my thought while testing scripts:
I use Scripting > Try Script...
I get "Enter Script to Run"-dialog,
here i can't open the help file, this must be opened before.
Maybe it would be fine if 'F1' would work or we could have an button to open the help?
Then i get "Stepping through a Script"-dialog,
here i think an option (button or context menu)
to [cancel and go back] to "Enter Script to Run"-dialog would be fine.
(XYplorer 7.80.0025_(24-nov-2008) BETA)
Try Script: no F1 works, and 'open Editor' missed
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Stefan
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admin
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Re: Try Script: no F1 works, and 'open Editor' missed
I added the F1 thing, good idea!
Not sure about returning the the Try Script dialog. It might be even okay to always return to it after the tried script has been executed. But then some users (including) might use the Try Script not to "try" something but to quickly execute a multiline script via copy and paste.
An idea would be to add another command "Run Script" to the (still short
) Scripting menu:
Try Script = forced Step mode, returns to dialog when script is done
Run Script = just run the entered script
Not sure about returning the the Try Script dialog. It might be even okay to always return to it after the tried script has been executed. But then some users (including) might use the Try Script not to "try" something but to quickly execute a multiline script via copy and paste.
An idea would be to add another command "Run Script" to the (still short
Try Script = forced Step mode, returns to dialog when script is done
Run Script = just run the entered script
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Stefan
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Re: Try Script: no F1 works, and 'open Editor' missed
Why not in the "Stepping through a Script"-dialog ?
Often if an script went wrong and i had to cancel it... i just want go back to the "Enter Script to Run"-dialog
That's why i think an option (button or context menu) in the "Stepping through a Script"-dialog would be fine.
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Maybe there is something i didn't know?
I do every time the cycle:
1) Scripting > Try Script...
2) "Enter Script to Run"-dialog
3) "Stepping through a Script"-dialog
4) [Cancel]
GoTo 1)
Often if an script went wrong and i had to cancel it... i just want go back to the "Enter Script to Run"-dialog
That's why i think an option (button or context menu) in the "Stepping through a Script"-dialog would be fine.
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Maybe there is something i didn't know?
I do every time the cycle:
1) Scripting > Try Script...
2) "Enter Script to Run"-dialog
3) "Stepping through a Script"-dialog
4) [Cancel]
GoTo 1)
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admin
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Re: Try Script: no F1 works, and 'open Editor' missed
The "Stepping through a Script"-dialog is not only called when coming from Try Script. So often there's no sense in "going back".Stefan wrote:Why not in the "Stepping through a Script"-dialog ?
Often if an script went wrong and i had to cancel it... i just want go back to the "Enter Script to Run"-dialog
That's why i think an option (button or context menu) in the "Stepping through a Script"-dialog would be fine.
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Stefan
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Re: Try Script: no F1 works, and 'open Editor' missed
OK... not "going back"admin wrote:The "Stepping through a Script"-dialog is not only called when coming from Try Script. So often there's no sense in "going back".Stefan wrote:Why not in the "Stepping through a Script"-dialog ?
Often if an script went wrong and i had to cancel it... i just want go back to the "Enter Script to Run"-dialog
That's why i think an option (button or context menu) in the "Stepping through a Script"-dialog would be fine.
But we talking about
-------- open "Enter Script to Run"-dialog
---------from
-------- "Stepping through a Script"-dialog ? Isn't it?
So i mean an [Edit]-button like [Stop and go to "Enter Script to Run"-dialog]
in "Stepping through a Script"-dialog to open "Enter Script to Run"-dialog (here then used as 'Edit Script') would be nice.
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I never meant an automatic "always return to it after"Admin wrote: Not sure about returning the the Try Script dialog.
It might be even okay to always return to it after the tried script has been executed.
But then some users (including) might use the Try Script not to "try" something but to quickly execute a multiline script via copy and paste.
I always talked about an option (button or context menu)
I think not that's an good way.Admin wrote:An idea would be to add another command "Run Script" to the (still short) Scripting menu:
Try Script = forced Step mode, returns to dialog when script is done
Run Script = just run the entered script
I would suggest to pimp the "Enter Script to Run"-dialog by adding buttons [Step through Dialog] + [Just Run&Exit]+ [Cancel] + [Open] + [Save as...]
And BTW please add &-accelerators to the buttons :-D
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Muroph
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Re: Try Script: no F1 works, and 'open Editor' missed
right now holding ctrl and clicking continue in the step dialog will disable stepping for the rest of the script.admin wrote:An idea would be to add another command "Run Script" to the (still short) Scripting menu:
Try Script = forced Step mode, returns to dialog when script is done
Run Script = just run the entered script
the same could be implemented in the "try script" dialog.
holding ctrl while clicking "OK" would run the script without stepping.
i also like the idea of an "edit script" button on the step dialog (kinda like "edit pattern" in the rename preview).
however, this is a minor wish, since it only takes 2 KS's to do that.
i use Esc (Cancel) then Ctrl+T (Try script).
My shared scripts:
TeraCopy Integration, Tag Manager, Comments Menu, Text Replacer, Image and Media Tools, Checksum Calculator, Video Calculator
only 5 URLs are allowed on the sig...
TeraCopy Integration, Tag Manager, Comments Menu, Text Replacer, Image and Media Tools, Checksum Calculator, Video Calculator
only 5 URLs are allowed on the sig...
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admin
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Re: Try Script: no F1 works, and 'open Editor' missed
Scripts can call other scripts, but this Edit button would always have to go back to the top script, so it would often not "edit" what you'd like to edit. I'm not planning to add the wonderful Edit+Continue feature of some lDEs.Muroph wrote:right now holding ctrl and clicking continue in the step dialog will disable stepping for the rest of the script.admin wrote:An idea would be to add another command "Run Script" to the (still short) Scripting menu:
Try Script = forced Step mode, returns to dialog when script is done
Run Script = just run the entered script
the same could be implemented in the "try script" dialog.
holding ctrl while clicking "OK" would run the script without stepping.
i also like the idea of an "edit script" button on the step dialog (kinda like "edit pattern" in the rename preview).
however, this is a minor wish, since it only takes 2 KS's to do that.
i use Esc (Cancel) then Ctrl+T (Try script).
I think the Try Script dialog is not the script editor of choice anyway. Better use some good text editor and work on XYS files.
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Stefan
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