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Re: Base64 encoded icons in XY.
Posted: 29 Oct 2024 20:52
by admin
Well, I don't see it coming so quickly.

Re: Base64 encoded icons in XY.
Posted: 29 Oct 2024 21:18
by eil
Damn, it seemed to me before that you did more than a half of the work needed for feature, only time to add it everywhere was in question. Will hope for some winter miracle.

Re: Base64 encoded icons in XY.
Posted: 01 Nov 2024 10:26
by eil
Maybe this will add some inspiration in future: found an open-source tool to extract EXE icon in largest size as PNG >> easy way to make app icons into base64icons.
https://github.com/bertjohnson/ExtractIcon
Re: Base64 encoded icons in XY.
Posted: 09 Nov 2024 12:34
by eil
Since base64icons already work for popupmenu(), i started to implement those in my menus and noticed a flaw that hope will be addressed in future:
- selecting ICO = it's proper size is auto-picked
- using PNG(say typical clipart 512x512) = it's auto-resized to 16x16
- PNG base64 encoded = image is directly decoded, so 512x PNG from above can't be used(only top corner 16x will be visible) and demands user to manually resize>save>b64encode, which is very inconvenient.!
So hope in future base64 PNGs will either be resized same as usual ones, or maybe there be some "resize" scripting added to bypass manual resire-resave actions.
Speaking about ICO and base64. XY already allows to "double click on icon in Info panel to copy it"- which basically means retrieving icons from an EXE file = so maybe it will be possible to "copy/retrieve" and base64 encode icons directly from EXEs in future?
Re: Base64 encoded icons in XY.
Posted: 09 Nov 2024 12:37
by admin
Currently no time for this underground feature.

Re: Base64 encoded icons in XY.
Posted: 09 Nov 2024 12:45
by eil
That's just marks for the future improvements, when you and more users get a hold how super convenient "full portable icons/menus" are(since all icons are already on board).
